
GitHub - gI0baI/fast-flags
Is Roblox forcing textures to look all slushy and distorted? No problem, this Flag controls all that! It allows you to set the quality of textures from 0 to 3 , where 0 and 3 are the lowest and highest quality, respectively.
GitHub - alexbomb6666/rblxflags: Just the fork of luavfv's fastflags ...
Raycasting is the use of intersection tests to solve problems in Roblox. The most common use of raycasting is to determine the first object intersected by a ray. This is done by casting a virtual ray from a certain point in a direction and determining the first surface it intersected with.
Dahood-scripts/Desync.lua at main · Not-Kyle/Dahood-scripts - GitHub
My personal dahood script (Pyrus) and extras! Contribute to Not-Kyle/Dahood-scripts development by creating an account on GitHub.
Universal Script | Walkable network desync v2 — Roblox Scripts ...
Universal Script 📌 - walkable network desync only works for wave The ScriptBlox API has had major changes. If you are using the API, please migrate to the new structure.
Client Desync & Fake Lag (Roblox Script Devlog) - YouTube
With a friend, we've made a Roblox client desync and fake lag which both do as they say, allowing you to desync your position, rotation and more. ...more. This is a quick demonstration of the...
Partial desync on client vs server - Scripting Support - Roblox
Sep 7, 2024 · I was recently trying to recreate my own version of Idle Breakout (an idle version of Atari Breakout) in Roblox Studios. I ran into some issues with the client not properly syncing with what the server is showing when I was trying to make the balls destroy bricks.
Roblox Desync Explained - Lua - x64
Mar 21, 2025 · This type of desync allows you to fully desynchronize the position displayed to other players from the actual server-side position. Let me explain how this works:
Roblox Universal Desync (using hooks) - Lua - x64
Mar 20, 2025 · Hello so I will be showing how you will create a desync in Roblox that utilizies the hookmetamethod feature on most executors. This way is simple, but it works. Defining Variables. Uh so we will be using localplayer and runservice so we will define those.
Roblox Fastflags - GitHub Pages
Frame Buffer [0 = white screen, 1-3 players have laggy movement, 4 stable and less input lag] { "DFIntMaxFrameBufferSize": "4" }
task.desynchronize | Documentation - Roblox Creator Hub
If the calling script is currently running in a parallel execution phase, desynchronize returns immediately and has no effect. Only scripts which are descendants of an Actor may call this method. If a script outside of an Actor calls this method, an error will be raised.
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